Knightmareproject’s Blog

Indy game development using unity3D

Welcome To Knightmare Game Project Blog

Posted by guillaume on December 31, 2008

Hi !

Knightmare is an Indy game in development using Unity3D game engine. there is actually five people in the team to work on the project.

The game want to be a pretty simple “beat them all” like game, using a horizontal scrolling, but with all assets in real 3D, what some people call a “2.5D” game style.

The game will be available for Mac, PC and Iphone once released.

So if game development interest you , I invit you to bookmark us and come to see the progress sometimes !

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Hood of death character sculpt

Posted by guillaume on April 4, 2009

dddOur modeler “Shay” finish a sculpt version of this character. Couple tweak to do and he should be ready to go ;)

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Hood of death, texture wip update

Posted by guillaume on March 24, 2009

wip3Hi !

Some Update on this character texture ;)

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Hood of death, texture wip

Posted by guillaume on March 23, 2009

wip2random_model_sheet_2Shay start some basic texture layout, I also put teh concept sketch I did for this model so you can see where we go with this character ;)

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Character Hood of Death Wip

Posted by guillaume on March 23, 2009

wip1Hi, This is a new character , our new modeler ,Shay,  is working on it right now, we shoudl be able to have some texture wip soon !

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Hero Sword Base Model

Posted by rodolfodengo on March 17, 2009

Hero Sword - Wip

Hello everyone here is the hero’s sword base model.

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Hero Texturing Wip

Posted by guillaume on March 11, 2009

herotexturewip

Hello everybody !

I have just started to texture the hero, for the moment this is just the base color applied to him, I will refine and add details from that

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Boss Character Just begin

Posted by guillaume on March 1, 2009

bosswip_01Hi, well I finally start to work on this character , I am just begining putting things here and here and try to get something not so bad to look at once finished ^^

stay tuned ;)

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KF_jump anim

Posted by guillaume on February 28, 2009

A jump cycle ^^, more to come soon …

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KF_Run Animation

Posted by guillaume on February 26, 2009

here a little run ;)

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KF_Walk Animation

Posted by guillaume on February 26, 2009

Hi long time I didn’t update some work here , This is a few ctcle animation I started to do using keyframe instead of Mocap, certainly less accurate but so much fun to do , The character share teh sam ebase rig in the game , so teh animation made using this proxy model will be bake onto various character later on , after have made some differnet walk run and so on of course ;)

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